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photoshop
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3d.studio.max
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macromedia.flash
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desktopX
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dodged.smoke l 19-10-2k
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level:
requirement:
used.filters:
specification:
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easy
photoshop 6.0, or lesser version
difference clouds,
This tutorial explain how to create realistic
dodge blending smoke. It quite easy to create
, so be aware of all the details it have. You
may create your own thing to come up with something
pretty different
each time.
[ teknoledge ]
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[ first step]
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First of all, let create a 200x200 pixels window.
Be sure to have monochromatic colors. (F:White/B:Black).
Now that we are in business, let select Filter
> Render >
Clouds. (You may have the same or aproximative
result at what i got to my left.) It already make
some smoke but we're ain't at our satisfaction.
Lets call this layer (Basic smoke).
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[ second step. ]
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Make a copy of basic smoke. Put the mode to
color dodge. Name that layer dodged smoke.Now
you should have more light then the original one.
( Bleh! ) Hide (hide_help.gif) the new layer.
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[ third step ]
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Now is the funniest part. Click on the basic
smoke layer to
select it. Let put up some distort on it. Filter
> Distort > Waves Play with the setting
until you think it look raw!
Ok, it look kewl isnt it? nah, we are quite far
from the end. Bring the brightness down a bit.
Image > Adjust > Brightness/contrast About
- 30 . Select Dodged smoke layer, ( we see him
now thrue the background) and change his saturation.
(CTRL+U) You can choose the color you want, but
let the saturation to about 20-25. If you are
away from what i got to my left, please restart.
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[ fourth step ]
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Always on a dodged smoke layer, make a wave
distort on him, but make it different from the
first layer, the basic smoke one. Adjust the brightness/contrast
again to make it real. About B: -24 C: +4. Well
it should look like this, or near. It's that time
again, time to end another great tutorial, I hope
you got some or more knowledge on blending.
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[ tips ]
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You can play with the light with Filter >
Render > Lighting effect
to come up with a kick ass piece.
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