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photoshop

[ realistic.fire ] +shadow
[ dodged.smoke ] +teknoledge
[ golden.rock ] +teknoledge
[ cold.fusion ] +factorX
[ enlight.boom ] +iskin


3d.studio.max

[ max.glow ] +princesnoopy
[ ghost.material ] +princesnoopy
[ object.explosion ] +ryan
[ adding.textures ] +teknoledge
[ reflected.material ] +teknoledge


macromedia.flash

[ motion.blur ] +edwin


desktopX

[ desktopX.part 1 ] +infamous









dodged.smoke l 19-10-2k

level:
requirement:
used.filters:

specification:

easy
photoshop 6.0, or lesser version
difference clouds,
This tutorial explain how to create realistic dodge blending smoke. It quite easy to create , so be aware of all the details it have. You may create your own thing to come up with something pretty different
each time.
[ teknoledge ]

[ first step]

click to download

First of all, let create a 200x200 pixels window.
Be sure to have monochromatic colors. (F:White/B:Black).
Now that we are in business, let select Filter > Render >
Clouds. (You may have the same or aproximative result at what i got to my left.) It already make some smoke but we're ain't at our satisfaction. Lets call this layer (Basic smoke).

[ second step. ]

click to download

Make a copy of basic smoke. Put the mode to color dodge. Name that layer dodged smoke.Now you should have more light then the original one. ( Bleh! ) Hide (hide_help.gif) the new layer.

[ third step ]

click to download

Now is the funniest part. Click on the basic smoke layer to
select it. Let put up some distort on it. Filter > Distort > Waves Play with the setting until you think it look raw!
Ok, it look kewl isnt it? nah, we are quite far from the end. Bring the brightness down a bit. Image > Adjust > Brightness/contrast About - 30 . Select Dodged smoke layer, ( we see him now thrue the background) and change his saturation. (CTRL+U) You can choose the color you want, but let the saturation to about 20-25. If you are away from what i got to my left, please restart.

[ fourth step ]

click to download

Always on a dodged smoke layer, make a wave distort on him, but make it different from the first layer, the basic smoke one. Adjust the brightness/contrast again to make it real. About B: -24 C: +4. Well it should look like this, or near. It's that time again, time to end another great tutorial, I hope you got some or more knowledge on blending.


[ tips ]


You can play with the light with Filter > Render > Lighting effect
to come up with a kick ass piece.