[ link to us ]


visit shadowness.com

visit deaddreamer.com

visit toeng.com

visit carbonfour.com

visit reality9.com

visit deviantart.com

visit dj-designs.com

visit rebootseven.com







photoshop

[ realistic.fire ] +shadow
[ dodged.smoke ] +teknoledge
[ golden.rock ] +teknoledge
[ cold.fusion ] +factorX
[ enlight.boom ] +iskin


3d.studio.max

[ max.glow ] +princesnoopy
[ ghost.material ] +princesnoopy
[ object.explosion ] +ryan
[ adding.textures ] +teknoledge
[ reflected.material ] +teknoledge


macromedia.flash

[ motion.blur ] +edwin


desktopX

[ desktopX.part 1 ] +infamous









reflecting.material l 21-09-2k1

[ specifications ]

LEVEL: HARD. PROGRAMS NEEDED: PHOTOSHOP 5.0+ , 3DMAX R3+. Author: [ teknoledge ]

[ comment ]

This tutorial explain how to create material that reflect magical stuff or
mostly like abstract reflect. You can make your material in max relfecting what
u really want. I deserve this tutorial for all the people and friends who wait so long
for me to create it . It well gifted!


[ first step]

click to download

Start by opening photoshop. File > New > about 1024*768 (note: if you want more high rez quality, make you're image bigger). This part of the tutorial need your skills to create abstract thing. So the only thing you have to do , is to create an image , you want your material in 3dsmax to reflect. Here, i've taken one of my walls, Last futur.(Note that this image you've created will be the background of your material, The diffuse color(optional but better) and the reflecting material.)

[ second step. ]

click to download

Now that we got our reflecting image, let close photoshop and jump into 3DSMAX. All the viewports in front of you, let specify our viewport configuration. CUSTOMIZE > VIEWPORTS CONFIGURATION. Go into layout tab.On the window type, choose the first one. only one view- port. Click on this window, it should replace the 4 viewports by that one. Now right-click on the unique big window and select PERSPECTIVE. Choose OK.



You should now have similar thing like the left image show you.

[ third step ]

click to download

Yes, the magical part is coming! :) Create some object . The object you want, it doesnt matter. It those object who will make your artworks trendy! I choose to create cube. (Note: The object can be found in the OBJECT TAB) Make a selection of all this cube, and choose a color.( The color is in the righter tab, in NAME AND COLOR, the colored square)

[ fourth step ]

click to download

Now is the texture part. Press M to open the texture editor. (for those who don't know what is this dialog popup) click here.<a href="rmaterial_texeditor.jpg">(open java popup) Click on the first sphere u got , in the upper left. We got some tab under it.



Click on the MAPS tab. It scroll down many options. We will only working with Diffuse color, and Reflection. Check Diffuse color check box, and click on the small tab to his right. Double click on BITMAP(AKA FILES)Select the file you've created in photoshop.(yeah the absract one) Click ok. Wow, the sphere has taken you're image look. COol!:) You can look at the left image to see what i got as far
as we are.

*** Make sure to select MATERIAL #1 instead of MAP #1 (DIFFUSE)

[ fourth step ]

click to download

Reflection part. Always in Texture editor, on maps tabs, check the Reflection check box and choose again, you're image to make this sphere reflect it. Look to your left to see what i got :) . Ok, now how can i apply these texture to my cubes or you're objects ? Simply drag the modified sphere, to you're objects selection.



*TALAM*, now when you will render the result, the objects will show the texture we
make em.

[ fifth step ]

click to download

Final part, the most beautiful. You can close the texture editor. We are finish with it. Click on RENDERING(In menu , FILE , EDIT , TOOLS...) and select ENVIRONNEMENT. (NOTE that you can make another version of your inital image, with typography and all this before you render it, or you can make small things after the render :) ) Always in environnement, select your file for the background. You must have the same background or approximative one because we got material reflecting that background, so putting another one will completly fake your artwork. Ok, it the end, now RENDERING > RENDER !



[ tips ]


You can play with light (founded in the LIGHT & CAMERA tab) to make you object look
thousands times more cool!! No final product. DO it on your own :)