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object.explosion l 04-11-2k1

[ specifications ]

LEVEL: EASY. PROGRAM NEEDED: 3DMAX R3+. Author: [ ryan ]

[ comment ]

This tutorial is designed to be a VERY basic lesson in 3D studio max r3. It is for beginners and is intended to get you started and learn the basics of the program. I will attempt to do my best to cover every angle of what I'm doing so no matter your skill level; you shouldn't be left in the dust. With that said, lets begin.

*** Note: 3DSMAX is kinda hard to use when you dont master everything in it, so in this tutorial, I will try to explain every step clearly.

(***) the *** in the step text are the part where the picture show the result of it so far. Start:

[ download ]

[ download the movie file ]
[ download the 3D studio MAX file ]


[ step 1 ]

Begin by opening your copy of 3D smax or going to the file menu and clicking reset. This will clear your current workspace and give us a fresh start.

[ step 2 ]

Along the top you will see a toolbar with several tabs, click on the objects tab. Select the teapot object then go to the bottom right window labeled perspective and click and hold then drag the mouse to scale the image of a teapot that will appear. You can then right click on the teapot and press move to move the object as you please to a desired position in your workspace.

[ step 3 ]


Now that we have our main object, we will get to the fun part, blowing it up. Go to the top toolbar and select the particles tab. Select the third one from the left, the Parray particle system and then go to the perspective view and place it anywhere you want in the view, the size and location do not matter.

[ step 4 ]


Once you have created it a menu on the right side will open showing all the modifiers available for the Parray particle system. Under the basic parameters section of the menu there will be a button labeled pick object this button will allow you to assign the Parray particles to a certain object, in this case our teapot. Click the pick object button and then click on the teapot.

[ step 5 ]

Also under the basic parameters section there will be an area labeled view port display select mesh, this will allow you to see the particles of the teapot in your workspace later on.

[ step 6 ]


Once you have done that, head down to the particle type tab, this is located in the modifications area for your Parray, same place as basic parameters was. In the particle type tab there will be a section at the top labeled particle type select object fragments as your particle type. This will make the teapot fragments explode off the teapot.

[ step 7 ]

You can now go to the section in the particle type tab labeled object fragment controls in this section select number of chunks instead of all faces. This will smooth out your teapot and make your fragments look more realistic. You can modify the number of chunks as you see fit, pull the timeline bar across the bottom to watch the explosion take place, and to adjust the chunks to however you think looks best.

[ step 8 ]

Now head to the rotation and collision tab to adjust your fragments a little more. Under spin speed control select the spin time and set it to 80, this will make your particles spin in a cool way, also change the variation to 20, This will vary each particle's spin time by 20%, making the spinning look more random.

**Note** I don't really like the spinning so I don't use it, but if you like it go for it, that step is optional though.

[ step 9 ]


Now that you have probably pulled the timeline back and forth a few times watching the teapot blow up in front of you, you are probably wondering a couple things. First off why does your explosion suddenly stop and all the pieces disappear at frame 30? Well, this can be adjusted in the particle generation tab, head to that area and scroll to the part labeled particle timing in this section change the life to 100, allowing the explosion to continue for 100 frames.

Text 1: So now you've got the teapot blowing up, you can now go to the display properties box in the top left, select the original teapot, then click hide selected under the hide section and be satisfied with your exploding teapot.

Or you can continue reading to make your explosion a lot cooler. If you do decide to continue you must make sure your teapot is NOT hidden, so click unhide all, then continue with the next step. Another thing you may be thinking now is, well the explosion looks cool, but the old teapot is still there, wtf? Well to fix this problem we will need to hide the original teapot at frame 10 and at the same time have the explosion of the teapot at frame 10, so it appears that the entire teapot is exploding and nothing is left behind.

[ step 10 ]

First off head over to the modifiers for the Parray particle system you made and go to the tab particle generation. Under this tab look at the particle timing section and change the emit start to 9, this will make the explosion begin at frame 9. Now we want the teapot to be in the movie until frame 9, then to disappear and have the exploding teapot blow up.

[ step 11 ]

To do this we need something called a visibility track. Go to the top of the screen and select the track view menu, the click open track view. Scroll down the list until you find a button labeled objects, then expand that one by clicking the + symbol beside it. Then select the object in the pull down area that appears called teapot01, this is your teapot from the scene. Once you have clicked on it look along the top bar of buttons in the track view and press the one that looks like an eyeball. Once you have pressed it this will add a new track to your teapot, called visibility, you may have to expand the teapot section by clicking the + on the left of it to view this new track.

[ step 12 ]

Select the visibility track by clicking on it under the teapot section. Then move up to where you found the eyeball and look for a button called add keys, once you have found it press that button. The visibility track should just a plain white section of boxes with gray on either end. Go the gray end on the left hand side and click there, this will add a key. Head to the far left side (in the gray again) and add a key there to. At the bottom of the track view you will see a timeline, this is also the timeline for your movie, so go to frame 9 in the timeline and create another key. Now right click on the key frame in frame number 9. Now since we want the teapot to become invisible at this point, the value must be changed to a negative number any number will work so choose anything negative. Now to make our visibility changes sharp change the in and out boxes in the key frame properties to the one with all 90 degree angles in it:
, then go to your other 2 key frames and change their in and out properties to be the same, but don't adjust their value setting. Now close out of the track view window and pull the timeline at the bottom to see your results.

**click for full view!

Text 2: Ok so far so good, the teapot looks decent, but wouldn't it be cooler if we could add things like a real looking explosion, gravity and a deflecting ground just as easily? Well, you can, if you'd like to find out how just continue reading.

[ step 13 ]

Ok let's start out by using a really cool effect in our movie called gravity. Go to the particles tab and select gravity space warp.

[ step 15 ]

Now right click on your gravity and select modify mode from the drop down menu. It will appear over on the right, adjust the strength section under the parameters tab to be 0.25, this determines the strength of the gravity and how fast it will pull down the fragments. You can also adjust the strength setting whenever you see fit to have the right amount of gravity for your scene.

Text 2: Ok now we have gravity, so all the objects fall... and fall... and fall... We should fix that.

[ step 16 ]

Lets start by going up to the particles tab at the top and selecting deflector space warp.

This will deflect the fragments from wherever you put it making a more realistic explosion. We will use it as a ground in our scene. Now in the top left view box, create a quite large deflector pad, this will make objects hit it and bounce or crash depending on your settings. So, as far as the exploded fragments fly, your deflector pad should be that big. Once it is created in the top left right click on it and select move then situate it directly under the teapot so the teapot is sitting on it, as though it were a table.

[ step 17 ]

Now we have a deflector pad, but like the gravity, we need to bind it to the teapot explosion, so go back to the main toolbar tab and select bind to space warp again. Then click on the deflector pad and drag the line that appears over the Parray particles then release the mouse, this will bind them together.

[ step 18 ]

Now put the deflector pad into modify mode, if it isn't already, and change the bounce of it under the parameters section to 0.5.

**Tip** Now that you have bound your particle to space warps to edit them you must right click on the Parray and select edit base object.

Text 4: Well now you have gravity and a ground with a little bounce to it, what more could you want? An actual fiery explosion? Well keep reading; it's on its way.

[ step 19 ]

To start off our explosion go to the helpers tab along the top and select the sphere gizmo. Create the gizmo in your scene about the size of your teapot, a bit bigger though. Create it the same way as you created your other objects. Once it is made use the move function to situate it directly around the teapot in all four views.

[ step 20 ]

Now select the render tab along the top and click the environment button. Under the atmosphere section press the add button and select combustion from the list that pops up. This will open up combustion parameters, in this section click the pick gizmo button, and select the sphere gizmo we just created; this will assign the explosion to that gizmo.

[ step 21 ]


To setup the explosion settings, it is a lot of personal preference, here are some for you to use, until you come up with your own that look better.
Flame type: tendril
Stretch: 1
Regularity: 0.3
Flame Size: 15
Density: 15
Flame Detail: 7
Samples: 15
Phase: 0
Drift: 0

[ step 22 ]


Now at the bottom of the combustion parameters check the box labeled explosion and then press the setup explosion button and change the start time to 9. Then press ok. if all went well, your scene should now look similar to this

[ step 23 ]

Well your scene is done, now you need to render it, click the render button in the top menu and press render. Then adjust the time output to be range 0-100. Then go to the render output section and click files, save it wherever you want, as an .avi file and then click render, sit back and wait.

[ step 24 ]

Now you have your movie, it blows up a teapot, has gravity, has a deflective ground and has a cool fiery explosion, not only that, but you learned some of the basics of 3D studio max. So from here on, you can change the colors and texture of your teapot to better suit your scene and you can use those basic principles to blow up, well, just about anything. Good luck to you all thanks for reading my tutorial hope you enjoyed!