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ghost.material l 25-11-2k1

[ specifications ]

LEVEL: EASY. PROGRAM NEEDED: 3D studio MAX 4.2 Author: [ PrinceSnoopy ]

[ comment ]

Before I begin, DO NOTICE that this material was not founded by me[ PrinceSnoopy ], but by +7thsign, who didn't want credit but I am giving it to him anyways. This tutorial was made in 3D Studio MAX 4.2.


[ step 1 ]

1) Open max, and reset the scene (File>Reset>Yes).

2) Make a sphere (Create>Standard Primitives>Sphere. Make a sphere for now, for learning purposes. Color does not matter, as it will not show up with the material assigned to it.).

[ step 2 ]

1) Open the Material Editor


2) Put in color you would like it to be in all three: Ambient, Diffuse, Specular.

[ step 3 ]

1) On Opacity and Reflection, check them and click the map button (You may have to open the maps tab).

2) Select Falloff for all of them.

[ step 4 ]

1) If you chose orange as your color, you should come up with something like this:


2) Assign it to the sphere by clicking the sphere and pressing the following button:


3) If you render, it should look a lot like the preview. Now to get some sort of usable shape!
Click
button, and then open the select box.

[ step 5 ]


Select Noise, and enter these values: Seed(178), Scale(17.5), Strength(X:100.0,Y:200.0,Z:100.0). It should look something like this when rendered:

[ FINAL ]


Now, to smooth it! Select MeshSmooth, and enter these values: Iterations ( 2 ), and keep everything else the same. You should come out with this:

And ta-da! You are done. Congratulations on becoming more skilled at 3dsMAX!