
 |
  |
 |
photoshop
|
 |
 |
3d.studio.max
|
 |
 |
macromedia.flash
|
 |
 |
desktopX
|
 |
|
  |
|
|



|
  |
 |
ghost.material l 25-11-2k1
|
 |
 |
[ specifications ]
|
 |
 |
LEVEL: EASY. PROGRAM NEEDED: 3D studio MAX 4.2
Author: [ PrinceSnoopy
]
|
 |
 |
[ comment ]
|
 |
 |
Before I begin, DO NOTICE that this material
was not founded by me[ PrinceSnoopy
], but by +7thsign,
who didn't want credit but I am giving it to him
anyways. This tutorial was made in 3D Studio MAX
4.2.
|
 |
 |
[ step 1 ]
|
 |
 |
 |
1) Open max, and reset the scene (File>Reset>Yes).
2) Make a sphere (Create>Standard Primitives>Sphere.
Make a sphere for now, for learning purposes.
Color does not matter, as it will not show up
with the material assigned to it.).
|
 |
 |
[ step 2 ]
|
 |
 |
1) Open the Material Editor

2) Put in color you would like it to be in all
three: Ambient, Diffuse, Specular.

|
 |
 |
[ step 3 ]
|
 |
 |
 |
1) On Opacity and
Reflection, check
them and click the map button (You may have to
open the maps tab).
2) Select Falloff
for all of them.
|
 |
 |
[ step 4 ]
|
 |
 |
1) If you chose orange as your color, you should
come up with something like this:

2) Assign it to the sphere by clicking the sphere
and pressing the following button:

3) If you render, it should look a lot like the
preview. Now to get some sort of usable shape!
Click 
button, and then open the select box.
|
 |
 |
[ step 5 ]
|
 |
 |

|
Select Noise, and enter these values: Seed(178),
Scale(17.5), Strength(X:100.0,Y:200.0,Z:100.0).
It should look something like this when rendered:
|
 |
 |
[ FINAL ]
|
 |
 |

|
Now, to smooth it! Select MeshSmooth, and enter
these values: Iterations (
2 ), and keep everything else the same.
You should come out with this:
And ta-da! You are done. Congratulations on becoming
more skilled at 3dsMAX!
|
 |
|
  |
|
|