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photoshop
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3d.studio.max
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macromedia.flash
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desktopX
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adding.textures l 29-10-2k1
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[ specifications ]
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LEVEL: EASY. PROGRAM NEEDED: 3DMAX R2+. Author:
[ teknoledge
]
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[ comment ]
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This tutorial explain how to apply textures
on object you've created. It a nice step for those
who have little knowledge of 3d studiomax.
*** Note: 3DSMAX is kinda hard to use when you
dont master everything in it, so in this tutorial,
I will try to explain every step clearly.
(***) the *** in the step text are the part where
the picture show the result of it so far. Start:
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[ first step]
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Let the session begin. Into your OBJECT TAB,
choose the object to apply the texture on. I've
decide to make a stone block. ( *** )So I choosed
a square.
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[ second step. ]
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Easy as it is, i will apply the stone texture
to my block. Press (M) to open the material editor.(
*** )Select the first sphere.
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[ third step ]
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Yes, the magical part is coming! :) Create some
object . The object you want, it doesnt matter.
It those object who will make your artworks trendy!
I choose to create cube. (Note: The object can
be found in the OBJECT TAB) Make a selection of
all this cube, and choose a color.( The color
is in the righter tab, in NAME AND COLOR, the
colored square)
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[ fourth step ]
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[ fourth step ]
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Check diffuse color box, and click on the bevel
button (none) to choose witch texture we gonna
apply. A big window appear.( *** )Select in the
left area: MTL LIBRARY If you dont have this option,
please contact us in the board. I've choosed the
DIFFUSE COLOR MAP #9 ( GRYDIRT2.JPG ). Now our
sphere will look like a rock ball.
NOTE that you can put the texture you want to
have different result from me. The rock block
is just an example to show you how texture work
a bit.
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[ fifth step ]
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Now you should be in the MAP #9 STACK, (See
under the sphere, it writed MAP#9) Change it to
material #1, our first material. Return in the
MAPS tab, and check BUMP box. Click on the same
button to the right of the checked box to select
a file to bump with. ( *** ) I choose NOISE in
the NEW section. Not MTL LIBRARY this time :)
click ok to jump to the final step. You can now
see that our sphere in the thumbnail, look a bit
bumped :)
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[ sixth step ]
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Final part, we gonna apply this material to
our object (My square).
( *** ) Well simply drag the thumbnail picture
to you object. TALAM, the texture is now apply
and ready to be Rendered !
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[ FINAL step ]
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this is my final product...
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[ tips ]
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- Play with the light to obtain different angle
of you object.
- Play with the parameters to obtain different
results.
It was quite easy, but i hope you get a bit more
knowledge to the textures now !
+ teknoledge
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